If this is interesting or not, I have no idea and mentioning them is a bit of an experiment. Anyway, some of the game designs I am currently working on:

Courtyard Intrigue

Players are powerful families, manoeuvring for the most power at court. Each round they try to collect the most powerful sets of influencers from the courtyard. Each player has 3 cards and each turn they can choose to exchange 1 of them with 3 cards in the center. Each card has a value, suit and an action that can be used optionally when it is exchanged. The different action cards (each in 4 different suits) spice the game up and offer additional tactical considerations.

  • Amount of players: 3-7
  • Playing time: 30 minutes
  • Age indication: 10+
  • Keywords: set collection, action management, cards, tactical, language independent,
  • Components: 52 cards (testing new actions to balance player’s control versus chaos)


Munch, Munch / All you can eat (‘Hap, Hap’ in Dutch) –  co-designer Daan Reid

Description: Each player is participating in a buffet. The player that stays the longest at the table wins the game. Complicating factor: each player has an allergy. The playing cards show these allergies on their backside. During your turn you (A) play a card and resolve it, (B) draw a card. When you draw you allergy you are out of the game. Cards have effects that manipulate the deck, the cards of other players and even the allergies in play.

  • Amount of players: 2-5
  • Playing time: 10-15 minutes
  • Age indication: 8+
  • Keywords: Randomness, surprises, hand management, very easy to learn, player elimination
  • Components: 55 cards (more for expansion/ bigger starting set)


Premise of Heroes

Description: RPG parties are usually a strange combination of characters. How did they meet and became a party? This game is about the onstage of such RPG parties. Have a full RPG experience under an hour, with 1600 race + class combinations that will spark your creativity. This is a cooperative storytelling game and can be used as a RPG accessory. The mechanisms in the game ensures there is interaction and surprise. Players who did not describe themselves as creative still felt they could play this game and had a blast.

  • Amount of players: 2-6
  • Playing time: 45-60 minutes
  • Age indication: 12+
  • Keywords: storytelling, RPG, social, creativity
  • Components: 110 cards
  • The 3rd part of the game is currently being iterated. The first parts are awesome, now I try to ensure the game ends with a climax, without overstaying its welcome.


Shaman Duel

Description: Two players harness the spirit powers of animals and duel with each other. You have to choose which animals you bid with and which animals you want to collect at 3 different holy locations. The players each have an unique deck with 6 different animal spirits in a set, each having a different value and action effect that can be used. It is a competitive tactical card game that offers a lot of choices, yet plays fast and asymmetrical gameplay with a lot of variability.

  • Amount of players: 2
  • Playing time: 30 minutes
  • Age indication: 12+
  • Keywords: confrontational, handmanagement, bidding, emergent
  • Components: 36 playing cards, 12 location cards, 1 board and 6 token


Mind Read 

Description: A party game with a lot of social fun. It is a party game in which you will get to know each other better. Testing shows it is fun for strangers playing together, players that know each other and even a mix is fine. It is a party game made by a psychologist 🙂

  • Amount of players: 3-10
  • Playing time: 30 minutes
  • Age indication: 10+
  • Keywords: social, party game, empathy, interaction, learning more about others
  • Components: 1 board, 55 cards, 10 player tiles and 30 tokens (3 per player)