Below my published games. Capo della Mafia and Tricky Dungeon are available again for licensing, if you are interested in these (and my suggested improvements), please contact me.
Capo della Mafia (2017)
A Mafia themed bluffing game for 3 to 7 players. Earn respect to become the next Capo (boss) to be promoted within the family business. This game has a ‘poker’ vibe to it and is about bluffing well when needed and realising when other players are bluffing. It has simultaneous play, hand management and the special character cards spice up the game play. This game is released by 999 Games in the Netherlands end of 2017. The game can be played by older kids, so can be considered a family game (being about mafia the theme is less innocent, of course). Students and adult liked it for sure. Cigars and whiskey not included in the game… Pictures of the game (as seen on Boardgamegeek) below and you can check out the video trailer. And there is a tutorial video (in Dutch). Curious about the process? I wrote a designer diary on making this game. The rights of this game are available again to me.
Tricky Dungeon (2018)
A trick taking game for 2 to 4 players that adds a lot of new twists and variability. Each round one player chooses 1 hero that changes the game and defines how gold can be earned. The other players try to stop that player. The game comes with 15 heroes and a few different play modes to spice things up after playing it a while.
The awesome illustrations are made by Victor Corbella and you can see all of them here. You can read more about Tricky Dungeon on BoardGameGeek and in this Dutch article here. Plus in 2018 Game Nite Magazine reviewed the game in issue #33, check it out! The Dice Tower reviewed their game during podcast 601.
The rights of this game are available again to me (and I have a few suggestions to improve the concept).
Monster Problemen (‘Monster Problems’, 2019)
A ‘serious’ card game for age 8 and older, in which players learn about problems caused by poverty and potential solutions for such situations. This is done by seeing text one side of the cards, the other side shows monster heads (problems) and limbs (solutions) that can be combined if they are of the appropriate color (type). The design challenge was to make use of all the information the Council had gathered, co-create a game with it that can be played by kids without a parent, teacher or other supervisor. The game will be distributed to primary schools in the city.
See here for more about the game. This was a co-creation production with fellow designer Robert Brouwer, the municipality of Groningen and their Kids Council. Drawings made by the Kids Council. Graphic design and art implementation done by Marco Westerkamp. Production managed by us.
GRUNN Project (expected 2022)
A tile laying game, co-designed with Robert Brouwer and several museums of the province of Groningen. We design the game and coordinate the production process. In this game each player creates their own version of the province and it’s various landscape types. Each type scores victory points in different ways and a market determines what tile + action players take each turn. The base game will be expanded by scenario’s that change the game system, add thematic new rules and scoring effects. These will be available to be collected at multiple museums. Licensing of the game will be available for entertainment publishers.
NDA / Work in Progress
Besides 2 other projects under NDA, I am steadily working on a few designs. One being a bigger board game that is in the polishing phase about managing your Gladiator School. It combines tech trees, hand drafting, making tactical decisions with heroic cards and relative scoring in every phase (all progression is based on the relative bid you make compared to other players, highest investor takes first price, but noone goes home empty handed). Testers state this game offers a big experience (some dare say epic) in 1 hour.