Looking back: Test & Chill November 2017

First week of November we organised another playtesting event. Again the student association Glitch helped out. It was very nice to see how multiple games were tested, being personal projects, as well as study related projects. Despite all the deadlines. There were digital games, naturally, and a good amount of analogue ones. Students from all … Continue reading Looking back: Test & Chill November 2017

Looking back: Test & Chill October 2017

What started with a pilot last study year will now become a regular event: having testing sessions at our study CMD (Communication & Multimedia Design). Especially interesting for game design, but any app, art, code can be brought to showcase, for playtesting / user testing. Participating, also by giving feedback, is a great way to hone … Continue reading Looking back: Test & Chill October 2017

Going to the Göttingen Game Designer Convention

What follows is a report of our trip in 2017 to the annual Game Designer Convention (also known as the ‘Spieleautorentreffen’)  in Göttingen, Germany. We will share our experiences  and offer some tips if you want to go there. As a tabletop game designer going to the Spielautorentreffen is great because you can meet a … Continue reading Going to the Göttingen Game Designer Convention

The meta-game: SAZ Game Designers Association

Last week I joined the International Game Designers Association 'SAZ' (Spiele-Autoren-Zunft). Seems appropriate with 2 game publications coming up... My first impressions are good. A personal welcome, an international oriented website in English (mostly) and the managing director Christian Beiersdorf explained all the topics they tackle on behalf of game authors worldwide. Besides insights there … Continue reading The meta-game: SAZ Game Designers Association

Test & Chill – playtesting for students

As a freelance game designer I started organising tabletop testing nights for the design community two years ago. By now the turnup is steady and multiple games are playtested during an evening. These days I am a lecturer at the major Game Design of the Hanze Applied university. Even though the focus of the study is on … Continue reading Test & Chill – playtesting for students

Design Space: to boldly go where no one has gone before

Making a new game feels like exploring space, seeing what is out there, which direction is fruitful and which are not. And steering is done with hindsight bias: some initial direction might be clear from the start, but often only after trying out different versions of the game it becomes clear what works and what did not. … Continue reading Design Space: to boldly go where no one has gone before