Test & Chill – playtesting for students

As a freelance game designer I started organising tabletop testing nights for the design community two years ago. By now the turnup is steady and multiple games are playtested during an evening. These days I am a lecturer at the major Game Design of the Hanze Applied university. Even though the focus of the study is on … Continue reading Test & Chill – playtesting for students

Design Space: to boldly go where no one has gone before

Making a new game feels like exploring space, seeing what is out there, which direction is fruitful and which are not. And steering is done with hindsight bias: some initial direction might be clear from the start, but often only after trying out different versions of the game it becomes clear what works and what did not. … Continue reading Design Space: to boldly go where no one has gone before

About testing games

A few months ago Aerjen Tamminga (link to info on his game Pleasant Dreams) and I wrote this article on testing your game concepts. It was published in the magazine 'Spel!', which is the magazine of the national game association Ducosim: A pdf of the article: spel-magazine-over-speltesten